Saturday, November 1, 2008

Apple says no to Opera Mini

Many mobile phone enthusiasts can testify that Opera Mini is a really nice mobile web Browser. Reports have surfaced stating that Apple has rejected an Opera Mini application for the iPhone. Chances are Apple will say that they refused it because it copies a feature that the iPhone already has in place.

Opera Mini has found its way to several phones including many high-end phones such as the BlackBerry, as well as many feature phones such as the Helio Ocean. We have personally had a good hands on with Opera Mini and a few of us will argue that is has more to offer than Safari. Opera is a full-featured browser that looks fantastic when browsing the web. Handset makers are paying Opera around 50 cents to $1 for each phone that is made with the Browser on it.

For lower-end phones and those on slower networks can benefit from Opera Mini because an Opera server computer handles the processing of web pages rather than the phone itself. The server then sends a compressed version of the web page to the phone which saves on load time. Mr. von Tetzchner said, “3G isn’t really that fast,” he said. “We try to deal with the real world.” Opera Mini can offer a better solution to mobile browsing.

Most people love apple iPhone

According to foreign media, from the beginning of June, the group of users iPhone, with an annual income of 25000-50000 US dollars of users grew by 48%, with an annual income of 25000-75000 US dollars of subscribers increased 46%.

These data indicate that a growing number of low-income mobile phone users have begun to favor the Internet, send e-mail and music collections. Mark, a senior analyst said in a statement that despite the current economic downturn in the form of smart phones, particularly Apple's iPhone, the user is becoming the eyes of the integration of communications and entertainment equipment.


The report pointed out that the iPhone in the low-income phone users, 43% of the annual income of more than 100,000 U.S. dollars. This year in June to August, this part of the increase in the number of people 16%. Revenue in the 25000-75000 US dollars user, this smart phone browsing through the news of the increase in the number of 5%.

The report also found that, in addition to the website, in the low-income users, the number of people using mobile e-mail increased by 7%, while the use of mobile phones to download music has increased by 5%.

JenWu senior analyst at comScore said in a statement, the prices of 200 U.S. dollars, plus 70 U.S. dollars monthly service charges, iPhone mobile phones become a luxury for low-income people. However, awareness, iPhone may be replaced by a variety of electronic products or services in order to save other expenses, which allow iPhone from a luxury into a common communication and entertainment tool.

In the current global economic downturn and the environment, many mobile device vendors are facing enormous pressure, Apple's iPhone This is a performance it is not easy. Especially in the third quarter of this year, mobile phone shipments rose from last year's approach of a double-digit number.

However, since July has been the world's first, 3G version of iPhone sales have reached generation iPhone sales to 2 times. At the same time, 3G version of the iPhone on April 3 quarter sales also exceeded the RIM BlackBerry sales. In the third quarter, sales for the BlackBerry 6,100,000, and 6,900,000 for the iPhone. According to Apple, and industry observers predict, 3G version of iPhone sales this year to reach 10,000,000.

comScore also cited a report by IBM, said smartphones are challenging the status of the PC, consumers are expected to become the first choice for Internet access equipment.

comScore said, 3G version of the iPhone's low-cost iPhone lead to the rapid expansion of low-income users. IPhone version of the 3G mobile phone 199 U.S. dollars, compared with last generation iPhone market price of 499 U.S. dollars and 599 U.S. dollars.

And other smart mobile phone users in comparison, iPhone users in the habit of using its own characteristics. In an annual income of 25000-50000 US dollars user base, the proportion using the Internet increased by 5%. As for the smart phone market as a whole, the use of the Internet users grew 3%. In addition, 82% of users iPhone e-mail, the industry average of 15%. 85% of users iPhone online news, tourism and shopping information, and book reviews in the trade for an average of 15.9 percent.

comScore analyst Mark - Donovan, said: "These figures show that an increasing number of low-income mobile phone users to use mobile devices to access the Internet, send and receive e-mail and downloading music. As a result, smart phones, in particular the iPhone, the user is becoming the mind The integration of communications and entertainment devices, despite the current economic downturn in form.

iPhone and Gphone are not enemy

HTC by the foundry's first load of the Android platform GPhone mobile phone market, the mobile phone has a good name "Dream". Also the name of this phone is full of mystery, from the point of view exposure information Dream a powerful processor, with Apple's iPhone features finger touch with a large screen, the 3,100,000-pixel camera, support for Google streetscape features, and so on .

    Since Google announced the creation of the League of Android, some people will be this mysterious Google phone, as Apple's iPhone "imaginary enemy", but it seems the author is not a Google phone iPhone is the enemy of the iPhone's allies.

iPhone is selling the "Ping Guowei"

    In talking about this issue before I talk about Apple's first mobile positioning and consumer characteristics of the group.

    Apple iPhone listed in the recall, caused a sensation around the world, many Apple fans early in the Apple store camped at the entrance, hoping to buy the first iPhone, this does not appear to be warm in the purchase of a mobile phone, and the like in a scramble Of honor, as if in pursuit of a dream.


Is not an enemy: iPhone taste of the performance of GPhone

    Therefore, I have always been of the view that Apple is not selling the PC, mobile phone is not, nor is it MP3, Apple sold a "Ping Guowei." Yes, let Steve Jobs, Apple's brand from a perceptual to rational, which is a distillation of the brand, let alone from the sales of Apple products to a sales culture, a spirit of the idea of a perfect design.

   "There are product price, the feeling is priceless," Apple's use of such a desire to create a marketing margin is several times higher than the industry average of the performance, be it PC or iPod, cell phone or iPhone, Apple with its unique Ping Guowei let Apple fans Was willing to pay. For example, ordinary MP3 price is 300 yuan, while the same configuration of the Apple iPod product prices as high as 2,000 yuan, this reflects the desire of the marketing power of magic.

    Therefore, I believe that, although the Apple iPhone has a strong MultiTouch feature, multi-sensor capabilities, built-in itunes, and so on, but these are not consumers to buy Apple's cell phone only reason why they are mad pursuit of Apple phone, or the fact that Ping Guowei unique.

Apple has sold 3G iPhone

It is reported that, in fact, from July 11 on sale starting in September to the first week, nearly half or more of the 3G iPhone in the United States is sold outside. Oct. 21, according to Apple's fourth-quarter results showed, 3G iPhone on sale in the first quarter, Apple's 3G iPhone shipments amounted to 6,892,000 and Taiwan.

Apple COO Tim Cook (Tim Cook) in the subsequent conference call announced in this Apple reported fiscal quarter, 3G iPhone is ready for sale in 51 countries, more than 30,000 sales outlets. "I can tell you an accurate data, we now have for the 51 countries prepared about 2 1,000,000 iPhone." He said.

This means that nearly 6,892,000 Apple's shipments to Taiwan, only about 2 million Taiwan Stock iPhone, which the rest of 4,892,000 units, according to the Cook explained that the store is still lying on the shelves or in warehouses. And Apple is all shipments as sales.

When AT & T release fiscal third quarter when the answers were revealed. Financial disclosure in a total of 2,400,000 3G iPhone at the AT & T network to activate. Therefore, the data are as follows: Apple out of the total volume of 6,892,000, of which Apple's own stock 2,000,000, accounting for 29%; sold 4,890,000, 2,400,000 are sold in China, accounting for 35%; 2,492,000 To be sold overseas, accounting for 36%.

Apple iPhone with BlackBerry future battles, or push 99 U.S. dollars Storm

It is reported that in recent days, following the Vodafone statement for touch-screen BlackBerry Storm to provide full subsidies after, Verizon is likely to take similar measures in the high subsidies in order to enhance the BlackBerry Storm relative to the competitiveness of the iPhone.

     The message also said that if the user is willing to enter into the use of a two-year contract, Verizon could BlackBerry Storm free of charge. However, some sources said that the proposal has been rejected.

     In addition, most analysts believe that the BlackBerry Storm to take pricing strategy is feasible. And predicted that the mobile phone may be related to the 8GB version of Apple's iPhone pricing, there may be as low as 99-150 U.S. dollars.

     Recently, analysts have said that the iPhone should be more color products, and 32GB versions, and so on, and speculated that if the Apple iPhone launch more new products, the current version of the iPhone may have to price 99 U.S. dollars.

Friday, October 31, 2008

Intel's Moorestown Would Make IPhone Less Secure

Putting Intel's Moorestown chip package inside a future version of the iPhone would make the smart phone less secure, according to an independent security researcher.

"That will make the iPhone x86 and that will make a lot of attacks easier," said Dino Dai Zovi, an independent security researcher, in an interview at the Hack In The Box security conference in Kuala Lumpur, Malaysia.

Due for release in 2009 or 2010, Moorestown is a chip package designed for smart phones and other handheld computers. The heart of the package is an upcoming version of Intel's Atom's processor, an inexpensive low-power x86 processor. Apple has never said it intends to use Moorestown in future products, but Intel is widely believed to be hopeful that Apple will adopt the chip package.

"The iPhone uses the Arm processor and most people are not familiar with it," Dai Zovi said, noting that x86 processors are familiar territory for malware writers and hackers looking for vulnerabilities.

"If you're doing exploits and vulnerability research, you need to know the specifics of the processor that's running," he said.

Dai Zovi is a well-recognized figure in computer security circles and is widely known for winning a 2007 hacking contest that involved hacking into a MacBook Pro laptop. The feat by Dai Zovi and partner Shane Macaulay won them the MacBook Pro as well as a US$10,000 prize, and laid to rest popular misconceptions that MacOS X was somehow immune from the type of security vulnerabilities that affect Windows-based computers.

Intel executives declined to comment on Dai Zovi's remarks, saying any discussion of a Moorestown-based iPhone is purely hypothetical. In addition, they said Intel's policy is to decline comment on other companies' products.

MacOS X is seen as generally safer than Windows, because the small market share of MacOS X means most malware writers and hackers choose to focus their efforts on Windows instead. But that could change as iPhone sales boost the number of MacOS X users.

"The iPhone is another OS X platform and whereas now the market share for OS X is definitely under 10 percent on desktops, on smart phones they recently sold more phones than RIM," Dai Zovi said, referring to the maker of the BlackBerry line of handheld devices.

The iPhone runs a slimmed-down version of MacOS X, the operating system used in Apple's desktop and laptop computers. As a result, some of the security features that are included in the desktop version of MacOS X are not included in the phone version.

"The iPhone is significantly less secure than the desktop version of OS X," Dai Zovi said.

source:pcworld.com

A handful of Halloween 2008 for your iPhone or iPod touch

Ready for Halloween on your iPhone? The App Store provides a quick fix for trick-or-treaters, and the offerings provide a little of each category. I happened to grab a random assortment of freebies (several were temporarily free) themed around Halloween. Here's a quick review of each. Hit the gallery for sample screens. All app names are iTunes links.

Bust-a-spook
A simple tap-and-score game using some gradient-heavy backgrounds and simplistic artwork to keep you entertained. The audio, like most of the Halloween-themed apps, is appropriately annoying. I found this one to be too hard and pointless to play with it long. When ghosts, pumpkins or bats are "busted" they grow larger and fade away. That's really about it, except for choosing levels of difficulty. Price: $.99

Carve3D
Clever way to carve a 3D pumpkin on the iPhone. You swap between "rotate" and "carve" modes and carve into the pumpkin by tapping corners. A final tap near the first point closes the loop and carves a hole in the geometry. As an interesting touch, the light actually shines through the geometry, so you can project the face you carve, though getting the camera in a good spot is tough. Price: $.99

Crazy Pumpkin
eZone has a slew of nifty, gimmicky apps (they remind me of the Johnson Smith Co. products). Around Halloween several went free, including Crazy Pumpkin. It's a very simple app: swap the eyes, nose and mouth of a virtual jack-o-lantern. I like the pulsing colors and the audio is well-done. Kids love this one. Price: Free.

Crazy Metal Head
Essentially a ventriloquist's dummy in the form of a chrome skull with fire in its mouth. You can toggle metal music on or off. The head bounces around, like a bobblehead. That's about all it does, but it still is fun if you do crazy voices and have no shame. Price: $.99

Crazy Skeleton
Another freebie from eZone, this time a skeleton with eyes that bounce around. You can control the mouth (like Metal Head), but shaking the device makes a random video play, animating the skeleton. There are maybe a dozen cute performances here, and my kids found this one the most entertaining. $1.99
source: tuaw.com

iPhone Edges Closer To Business Use - iPhone news

Surprisingly, the competition for the Documents To Go iPhone app may come from Microsoft themselves, who confirmed at this week's PDC event that their new Office Web Applications suite will be available as a technical preview by year end. According to Microsoft, Office Web apps will work in IE, Firefox, and Safari browsers. We're hoping that means iPhone's Safari browser, but we won't know until testing begins.

Until then, something like a Documents To Go iPhone app could push the iPhone even closer to enterprise adoption, especially considering that the phone now works with Microsoft Exchange Server. Currently, Office files arriving as email attachments can be viewed on the iPhone, but making changes to those files is not possible. Providing editing tools may be the final step towards getting the iPhone past the barriers of I.T., where there are still holdouts claiming the iPhone isn't a business-ready device. 

Source:readwriteweb.com

Thursday, October 30, 2008

Japan's Softbank operating profit hits record high with iPhone help

Japan's Softbank Corp. said Wednesday its operating profit for the second quarter reached a record high on cost cuts as the iPhone pulled in more mobile phone subscribers.

The Internet and telecom company upgraded its annual operating profit forecast on the back of its solid performance, even though sales slumped.

Softbank said July-September operating profit jumped 7.3 percent year-on-year to a record 180 billion yen (1.86 billion dollars) as unit Yahoo Japan expanded earnings and units Softbank Telecom and Softbank BB aggressively cut costs.

However, net profit fell 11.5 percent to 41.1 billion yen, while sales also dropped 2.6 percent to 1.3 trillion yen on weakening mobile phone sale.

The company's mobile phone carrier Softbank Mobile benefited from the July launch in Japan of Apple Computer's iPhone 3G, allowing Softbank to attract more customers than its rivals NTT DoCoMo and KDDI's "au" service.

Softbank president Masayoshi Son, one of Japan's richest people, said he used an iPhone every day.

"It's useful, and the more I use it the better I can understand its strong points," he told a news conference.

Softbank, which entered the mobile market by buying British giant Vodafone's struggling local unit in 2006, anticipates rising profits from next-generation mobile phones, Son said.

Softbank's retention of mobile phone customers has also improved with the iPhone, he said.

However, its mobile customers are spending less time using their phones, with Softbank's income from voice calls continuing to slide, although earnings from data services edged up.

Son said the company, which holds sizable shares in major Internet companies in Asia, including China's Alibaba, aims to further expand its broadband operations in the region.

But Softbank said that its revenue fell as lower costs for handsets offset the solid performance of Internet units.

For the year to March, the company upgraded its operating profit forecast to 340 billion yen, up from an earlier projection of 324.2 billion yen.

Son, however, warned that the company may suffer as much as 44.4 billion yen in extra losses because part of its financial commodities may end in default in the wake of the global financial crisis.

The company did not offer forecasts for annual sales, saying that mobile handset sales fluctuate on too many factors.

It also refrained from issuing a forecast for annual net profit, citing the volatility of its securities holdings, among other investment instruments. 

http://afp.google.com/article/ALeqM5hVUUdEOliFOFVxTrHuHy9hpKNJUg

Sonos releases Sonos Controller for iPhone

The name Sonos is famous for releasing wireless multi-room music systems for the home, and this time round they have included their expertise by releasing the Sonos Controller for iPhone. Unlike other Sonos products, this is available as a free download over the iPhone App Store. What does this mean for millions of iPod/iPhone users around the country? Well, as long as you are in possession of an iPhone 3G, iPhone or iPod touch, you will be able to have total control over the award-winning Sonos Multi-Room Music System straight from the aforementioned portable device - no questions asked whatsoever.

How is this possible? Well, it brings together Sonos’ industry-leading multi-room control user interface to function on the iPhone’s generous display, relying on multi-touch technology that provides you with the power to control an entire Sonos system and a world of music, all from a mere touch. This functionality extends to include the ability to quickly link and unlink rooms without having to interrupt music playback. Other features available consist of Select, Play, Pause, and Skip music in any room. Heck, you can even perform an instant search for your favorite artists and songs as long as you key in the relevant words on the touch screen. Couch potatoes will definitely love the Sonos Controller for iPhone, but it does make me wonder whether all these modern gadgets will soon reduce us to tubs of lard as depicted in this summer’s hit movie, Wall-E. As it it, many of us already don’t get enough exercise, and with the Sonos Controller, things ain’t gonna improve either.

Make sure you have at least one Sonos ZonePlayer in action before you can make full use of the Sonos Controller for iPhone. Other requirements to look out for comprise of Sonos 2.7 System Software and iPhone 2.0 Software. 

Source: coolest-gadgets.com

The New iSkin fuze for iPhone 3G Delivers Dual Layer Protection That Blends Innovation With Sophistication, and Tough Love for Your iPhone

iSkin today introduced its all new fuze for iPhone 3G: a dual-layer body, screen and port protection package that skillfully blends function, form and style.

*(PHOTO 72dpi: Send2Press.com/mediaboom/08-1029-iSkin3G_72dpi.jpg)

*(Photo Caption: iSkin fuze for iPhone 3g.)



iSkin once again raises the bar with its innovative dual-layer design that "fuses" together a soft inner-layer and a tough outer exterior. The iSkin fuze flawlessly encapsulates the iPhone 3G's subtle dimensions and delivers superior protection against everyday hazards. The iSkin fuze features integrated touch-through screen protection, a built-in docking port protector, complete button coverage, accessible silence switch, and offers a transparent protective area for all iPhone sensors.
The iSkin fuze is offered in three sophisticated color combinations echoing those found in the automotive industry: Onyx (Gloss Black/Matte Black), Argent (Metallic Silver/Matte Black), and Magma (Metallic Red/Matte Black) and retails now at http://www.iSkin.com for $44.99.
Plus, for added convenience, iSkin fuze+iPhone 3G owners can pick up an iSkin revoClip 3G: a compact rotary belt clip that keeps iPhone 3Gs and their owners safely, stylishly connected. Also functioning as an ideal stand for viewing videos, the revoClip 3G is available at iSkin.com and retails for $14.99.
For additional iSkin fuze or iSkin revoClip 3G information, contact Kristian Ward, iSkin Marketing Manager at marketing@iSkin.com, or visit http://www.iSkin.com.
About iSkin Inc.
Home of the exceptionally popular and award-winning "iSkin" iPod fashion+protection package, iSkin Inc. designs and delivers an inspired line of accessories, enhancements and solutions for the thriving Digital Lifestyle marketplace. As a raving fan of everything cool in the world of Apple and beyond, iSkin gives its customers around the world an unmatched blend of design, technology, quality, fashion, selection and service. All trademarks acknowledged.
This release was issued on behalf of the above organization by Send2Press(R), a unit of Neotrope(R). http://www.Send2Press.com
SOURCE iSkin Inc.

http://www.iSkin.com

Location Based Technologies Completes PocketFinder Service for Apple iPhone

ANAHEIM, Calif., Oct 30, 2008 (BUSINESS WIRE) -- Location Based Technologies, Inc. (LBAS:
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, , ) , a leading-edge family service provider of personal locator devices and services, today announced that the PocketFinder application has been submitted to Apple for approval so that iPhone users will soon be able to download the PocketFinder(R) service for their handsets.
"We know that Apple has sold approximately 200 million iPhone applications from its online AppStore," noted Dave Morse, CEO of Location Based Technologies, "and sold 6.9 million iPhones in the third quarter of this year. After fully testing the service for Apple, we are very confident that the PocketFinder application will find a receptive and sophisticated audience to enjoy the proven benefits from touch-screen technology."
As it continues an aggressive effort to expand its global availability, Location Based Technologies has enhanced its PocketFinder(R) standalone products by using the iPhone's touch-screen navigation and location-sensing functions to offer new tools for families to stay connected. With this application, other authorized family members will be able to locate the PocketFinder enabled iPhone. The features of this application are similar to the recently announced Google Android phone application (GOOG:
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, , ) .
"Apple iPhone users will soon have the ability to stay connected and benefit from every PocketFinder feature including real-time location, zone and speed alerts, instant messaging, and travel history, for one low service fee," Morse added. "In addition, the new personal locator application will eventually support other smartphone platforms as we continue development efforts to make this capability available to their customers as well."
Upon approval, the Apple iPhone-based PocketFinder service will be available for a 15-day free trial and then will be offered for $4.95/month per phone during its first 30 days of availability. It will remain at that price as long as the account is kept current and in good standing. Upon Apple's approval the application will be available from the AppStore at www.apple.com/iphone/features/appstore.html.
The service will allow iPhone users to easily integrate with the PocketFinder family of products. PocketFinder and PetFinder(R) devices use advanced technology to help families stay connected. As the smallest known single-board GSM/GPS devices, they easily fit into a pocket, purse or backpack and can be accessed via the Internet, cell phone or landline to show their exact location in real time. In addition, the devices include several advanced features such as designating customizable alert areas as electronic "fences" to notify when a family member or pet leaves or enters a specified area. The devices can even track vehicle speeds to encourage safe driving decisions.
About Location Based Technologies
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, , ) , Location Based Technologies designs and develops leading-edge personal locator devices and services that incorporate patented, proprietary technologies designed to enhance and enrich the lives of families globally. The company is headquartered in Anaheim, Calif. For more information, visit http://www.pocketfinder.com.
This news release contains forward-looking statements that involve risks and uncertainties. Actual results and outcomes may differ materially from those discussed or anticipated. For a more detailed discussion of these and associated risks, see the company's most recent document filed with the Securities and Exchange Commission.
SOURCE: Location Based Technologies, Inc.

Wednesday, October 29, 2008

Rogers cashes in on iPhone popularity

Rogers Communications Inc. rode the iPhone's popularity to a big jump in quarterly profit in its last quarter but said costs associated with selling the device could weigh on future earnings.

Rogers said yesterday that profits almost doubled in the third quarter to $495 million, or 78 cents a share, compared with $269 million, or 42 cents a share, in the year-earlier period.

More than a quarter of a million people signed up for the iPhone through Rogers during the third quarter after it became available in Canada in early July.

Canada's largest cable and wireless provider said it spent about $95 million subsidizing and marketing the iPhone during the quarter.

"Margins are going to keep going down in part in the near- to medium-term because of the iPhone," said Genuity Capital Markets analyst Dvai Ghose.

The company trimmed its earning projections for 2008 to reflect higher-than-expected cost of iPhone sales.

Investors certainly approved of the third-quarter results, sending Rogers shares up 10 per cent yesterday on the Toronto Stock Exchange.

About a third of the iPhones the company activated were new Rogers subscribers. The popular device benefits Rogers because users tend to spend more than the average wireless customer on things like mobile web surfing.

Revenue climbed 14 per cent to $3 billion "in the face of an increasingly challenging economic backdrop," chief executive Ted Rogers said in a statement.

The iPhone drove net additions in Rogers' wireless division to about 239,000 in the quarter.

The company's cable-Internet business saw its customer base rise by 29,000 to 1.6 million in the quarter, while digital-cable subscriptions grew by 58,000 to 1.5 million, Rogers said.

Dial S for scam

He desperately wanted an Apple iPhone, and he'd asked his Vodacom outlet to reserve one for him. But he wasn't all that keen to pay R6 500 for it.

"And then something came over me," is how a Durban businessman describes his sudden determination to find a bargain iPhone online earlier this month.

He went on to Gumtree, the free local online advertising site, and found several appealingly priced iPhones, settling on one advertised for R3 600.

He called the cellphone number listed in the advert, and "Edmund", who had an accent that sounded Nigerian, said he would SMS his banking details to the businessman.

Softbank quarterly profit rises on iPhone sales

TOKYO (AP) — Japan's No. 3 mobile carrier Softbank Corp. said Wednesday its net profit rose 1.9 percent in the July-September quarter thanks to steady demand for Apple's iPhone.

Softbank in July launched the much-hyped sale of the popular iPhone in Japan. The company said the launch of the Apple Inc. gadget helped lift its profit, which came at 21.7 billion yen ($225 million).

"The iPhone certainly supported our profit and boosted the number of new mobile phone subscribers during the quarter," said a Softbank spokesman, who declined to be named due to a company policy.

"Since the July launch, iPhone sales have been very good," the spokesman said. But Softbank declined to give iPhone sales figures.

The number of new mobile phone subscribers increased by 521,400 during the quarter, thanks partly to the iPhone.

But the company's revenue in the July-September quarter slipped 2.8 percent year-on-year to 681.7 billion yen ($7 billion) due to slumping sales of mobile handsets.

In the six months to September, Softbank's net profit sank 11.5 percent to 41.1 billion yen ($426 million), with revenue down 2.6 percent year-on-year at 1.3 trillion yen ($13.8 billion).

Softbank has been increasing users with the latest number of its mobile service customers standing at 19.6 million.

Its market share stood at only 18.7 percent, compared with Japan's top mobile carrier NTT DoCoMo Inc.'s 51.5 percent and its rival KDDI Corp.'s 29 percent.

Shares of Softbank surged 15.4 percent to 750 yen on Wednesday. The results were released after trading ended. 

source: ap

Memeo(R) Brings Photo-Sharing to Mac and iPhone(TM) Users

             ALISO VIEJO, CA, Oct 29, 2008 (MARKET WIRE via COMTEX) -- Memeo Inc., a leader in digital media management services for the home and business, today announced the availability of photo-sharing applications Mac Memeo Share and MemeoPhoto. These programs let individuals share high-resolution pictures and videos directly to the computer desktops of friends and family from a Mac or iPhone. They join the PC version of Memeo Share, enabling consumers to now share pictures across multiple platforms using the program.
Memeo Share makes sharing full-quality photos and videos with friends and family easy by offering a better alternative to using email. With the product, consumers no longer have to resize pictures or send them one at a time. Memeo Share also allows individuals to simply share videos, as it seamlessly distributes content behind-the-scenes through user-created Sharing Circles(TM). Additionally, Mac Memeo Share integrates with iPhoto(R), allowing users to share and receive photos directly from and to the application.
MemeoPhoto enables iPhone owners to instantly share photos when on-the-go. After downloading the product from the iPhone App Store, users can take pictures and immediately send them to their Sharing Circles. MemeoPhoto users also instantly and automatically receive photos that others share with them.
"We're excited to bring Memeo Share to Apple fans with the availability of Mac Memeo Share and MemeoPhoto for iPhone. The addition of these products to the Share family allows us to provide a way for people to share their personal memories across multiple platforms and devices, including mobile, Mac and PC," said Hong Bui, CEO and founder of Memeo. "Our ultimate goal with this product is to make sharing personal again through a simple and easy-to-use application."
Mac Memeo Share is compatible with Mac OS X 10.4.8 and above and is available immediately in free 'Standard' and paid 'Premium' versions. The free version comes with 1GB of online storage to share photos with friends and family, and the Premium version provides unlimited storage and use for $4.95 / month. To download Mac Memeo Share, please visit www.memeo.com/memeoshare.php.
MemeoPhoto is also available immediately as a free download in the iPhone App Store at www.apple.com/iphone/appstore/. For more information on Memeo's complete Share product family, please visit www.memeo.com/memeoshare.php.
About Memeo
Memeo Inc., based in Aliso Viejo, CA, is a privately-held software company backed by venture firm G51 Capital and Foundry Group. The company is focused on helping consumers and businesses share, manage and protect their digital lives. The company was founded in 2003 in an effort to capitalize on the rapid move towards a digital world. The company developed its software to give consumers and businesses alike a better way of protecting, managing and sharing digital, portable files and make them universally accessible. For more information on Memeo and its products, please visit www.memeo.com.
Memeo Inc. trademark statements. Memeo, Sharing Circles(TM), AutoBackup, LifeAgent and Zero-Touch are trademarks of Memeo. All other trademarks mentioned herein are the property of their respective owners.
Contacts: Allison Mac / Amy White LEWIS PR for Memeo 310-407-5186 Email Contact    
SOURCE: Memeo
 http://www2.marketwire.com/mw/emailprcntct?id=A832C87E42F5F189  

Tuesday, October 28, 2008

Sonos Controller for iPhone debuts

Sonos systems use wireless mesh networking to communicate with each other — you can set up speakers all over the house, replicating music from a single system called a ZonePlayer. Combined with a wireless remote control with integrated color LCD screen and software you can install on a Mac or PC (or music stored on a Network Attached Storage system), you can play your digital music in any room you’d like.

In conjunction with the release of the iPhone software, Sonos has updated the system software on its ZoneControllers to version 2.7. The new release sports new features such as the ability to stream audio from Internet radio services including Last.FM and Pandora. The system already provided access to subscription-based music services including Napster, Rhapsody and Sirius. A new radio guide lets you listen to more than 15,000 free Internet-based radio shows, including music and talk, local and international stations.

Rhapsody support has been updated with improved sound quality (192Kbps MP3, upgraded from 128Kbps WMA), support for the RTSP streaming protocol, and support for Dutch and Swedish.

Sonos Controller software works on iPhones and iPod touches running iPhone 2.0 software or later.

Rogers Profit Beats Estimates on Rising IPhone Demand (Update2)

     Oct. 28 (Bloomberg) -- Rogers Communications Inc., Canada's largest wireless carrier, posted a third-quarter profit that exceeded analysts' estimates on demand for Apple Inc.'s iPhone.

Net income almost doubled to C$495 million ($382 million), or 78 cents a share, from C$269 million, or 42 cents, a year earlier, Rogers said today in a statement. Excluding costs such as stock-based compensation, profit was 73 cents a share, beating the 51-cent estimate of analysts surveyed by Bloomberg.

Rogers activated 255,000 iPhone 3Gs, the latest version of the Web-browsing handset which started selling in July. Wireless sales rose 20 percent to C$1.73 billion, accounting for more than half of the total and outpacing sales at the Toronto-based company's cable and retail businesses.

``It was all the iPhone,'' Greg MacDonald, an analyst at National Bank Financial in Toronto, said in an interview. He has an ``outperform'' rating for the stock.

Rogers rose C$1.30, or 4.5 percent, to C$30.37 at 10:13 a.m. in Toronto Stock Exchange composite trading. They had dropped 35 percent this year before today.

Total revenue increased 14 percent to C$2.98 billion, topping the C$2.92 billion average of analysts' estimates.

IPhone Costs

Rogers cut the upper end of its 2008 adjusted operating- profit forecast, citing ``high'' demand for the iPhone, which it subsidizes. Profit on that basis will be as much as C$4.1 billion, as opposed to C$4.2 billion predicted in January.

Average monthly revenue per subscriber increased 4.4 percent to $78.46, driven by the iPhone and other devices that allow consumers send e-mail and browse the Web.

``Customers embraced the iPhone,'' Chief Operating Officer Nadir Mohamed, 53, said on a conference call today. Wireless Web and other advanced functions ``are going to generate significant growth for Rogers and the industry overall.''

Rogers had at least $95 million in costs from activating iPhones. The company sells them a loss and tries to recoup the money in contract fees later on. Rogers lowered its price for iPhone contracts in July after more than 57,000 people signed an online petition, saying the rates were too high.     

Source: bloomberg.com

Monday, October 27, 2008

Qik Adds BlackBerry Support — What About iPhone?

Live mobile streaming service Qik is coming to the BlackBerry. Qik has signed a deal to offer its platform on the upcoming new BlackBerry Bold as well as on the BlackBerry Pearl. The program is officially now in alpha mode.

Qik lets you stream video from your phone to the Internet with a couple of clicks. Online viewers can then chat and interact with you as you transmit your live feed. It’s been used for reporting live coverage of events such as hurricanes and earthquakes, or even presidential debates.

Qik just recently signed a deal with Nokia to have its utility preloaded on its 5800 model. It’s also already available on Symbian, Windows Mobile, and other Java-based phones. As for an iPhone app, Qik has yet to announce any official release date — but there are signs of progress. The company is actively working on an iPhone application and has an early version under development, as Robert Scoble learned while touring Qik’s headquarters last week. (See his Qik-created video here.)

The BlackBerry version is expected to enter beta mode within the “coming weeks,” company reps say. Additional BlackBerry devices will receive support once the program reaches that point.

Source:inquisitr.com

Do you really need to buy an iPhone?

Verizon Wireless may not have had the iPhone, but it managed to pull off an impressive quarter in terms of subscriber additions. The operator added 1.5 million new post-paid subscribers, while prepaid, wholesale and acquisitions chipped in another 600,000. And like AT&T, much of VZW’s growth was in the high-end smartphone line, where data revenues and high-dollar contracts helped boost average revenue per user.

While AT&T launched a single iconic device, the iPhone 3G, which sold more than 2.4 million units in three months, Verizon Wireless spread the wealth around among several devices. In total, though, smartphones accounted for 30% of all devices sold last quarter, said Doreen Tobin, chief financial officer, on Verizon’s earnings call. “There’s plenty of momentum and upside here to increase penetration,” she added.

Increased smartphone sales also are leading to higher data ARPU. Year-over-year, third-quarter data revenues increased 42.5% — just under AT&T’s 50.5% increase. Verizon, however, is still slightly ahead of AT&T in its data strategy, with data accounting for 25.5% of its total service revenues as opposed to 24.2% from AT&T. AT&T was much further behind Sprint and VZW in launching its 3G data network, but as most data revenues for the last few years came from low-bandwidth messaging and e-mail services, AT&T was able to keep pace behind its competitors. Now that Internet browsing and broadband access services are starting to take hold among consumers, data revenues are surging. Two-thirds of VZW’s data growth is coming from non-messaging services.

VZW’s churn rate veered upwards from 1.12% to 1.33% in the third quarter, after three quarters of consecutive improvement. Denny Strigl, president and chief operating officer for Verizon, acknowledged that bump in churn was due to the iPhone — AT&T claimed 1 million new subscribers in the second quarter from the iPhone alone — but he pointed out that VZW has the best churn rate in the industry. The iPhone’s success in Q3 doesn’t have Verizon worried, though, and it has no plans to change its business model in reaction to it, Strigl said.

“Our plan is certainly to continue to grow at the kinds of numbers you have seen in this quarter,” he said. “We meet the competition head on. We’re not wedded to just any one iconic device. We’re pleased with our result, and I think you can continue to see similar results.”

VZW is set to surpass AT&T in one all-important category this quarter: total wireless subscribers. Since Cingular merged with AT&T Wireless in 2004, AT&T has held the top spot in the U.S. VZW has been on AT&T’s heels ever since, several times threatening to overtake the GSM juggernaut only to have AT&T fend off the challenge with impressive quarters. Next week, though, the FCC is set to vote on Verizon’s acquisition of Alltel, which would add some 11 million customers to its subscriber base, helping it to overtake AT&T’s current count of 75 million. The recent Wall Street collapse and credit crisis have led to speculation that Verizon may be reconsidering acquiring Alltel, but CEO Ivan Seidenberg stifled those rumors today.

“Obviously financing costs for the deal will be somewhat higher than we thought, and there are a few regulatory issues under consideration by the FCC as we speak,” Seidenberg said. “In our view, absent a surprise or an unexpected condition, we still view this deal as very compelling. We believe it will be accretive in year 1, and we are very focused on trying to complete this transaction as soon as approvals are done.”

source: telephonyonline.com

The iPhone App Store - a classic protection racket

Fail and You "Listen up, friend. We take care of the community. We all protect each other. You wanna set up shop in this neighborhood, you're gonna need some protection, you know what I'm sayin'? I mean, you got a real nice business here, nice store, nice people. It'd be a shame if something were to happen to it. Fire, robbery, these things happen all the time, but we can make sure they don't - at least to you. Let's say 30 per cent of your daily take? It's not in your best interest to say no to guys like us. It's bad for your health."

Does this shakedown sound familiar? If you're an iPhone developer, it should. When a developer sells an application through the iPhone Application Store, they only see 70 per cent of the revenue. The rest goes to Apple for “system upkeep.” There's no other way to sell iPhone apps. Apple's distribution channel is the only one. Users can't buy your program from their computer then load it onto an iPhone without jailbreaking the device, which is a gamble.

If you don't want to pay, well, let's not go down that road. After all, what good would a programmer be without his thumbs?

Two Years Ago, I Thought RICO Was A Relative Of His

This 70/30 split is actually a pretty classic extortion scheme. If you want to sell iPhone applications, you need to do it through Apple, and you need to accept these terms. For gangsters, the first step in the racket is to make the “clients” fully dependent on the mob, so crossing the mob is completely out of the question. At first, business is good. You sell your wares, and cut 30 per cent to the bag man. You feel only slightly uncomfortable with the whole situation, but you know that the mob has you by the balls. You hope that they will leave you alone as long as you keep paying. With such strong leverage, the mob can up your protection cost whenever they feel like it. And sooner or later, they'll feel like it.

What happens when Apple's 30 per cent vig becomes 35 per cent? What about 50 per cent? With nothing to stop them, Apple is in a great position to bleed developers dry. You can't take your business elsewhere, because there is no elsewhere.

Sure, there are good arguments for surrendering a big chunk of your revenue. With the centralization of the Application Store, your program gets plenty of exposure. You get a user-friendly distribution channel directly to the device. You get a payment processing system. I seem to remember another technology that solved these problems, though. Oh, right. It's the internet, in like 1996. The internet is the ultimate distribution channel for software, but it's unlikely that anyone will engineer the friction out of Apple's setup, because there's too much money to be made otherwise. Plus, Apple has a habit for making such problems disappear, if you know what I mean.

Let Me Tell You Exactly Where To Shove Your Tricky Recursion Questions

Sticking with the tradition of being the savior that nobody asked for, Google is trying to make mobile distribution easier for developers. If you develop an Android application, you can sell it through the Android Market under the same 70/30 split setup. However, users can install applications on their Android phones without using the store. Several developers have already taken advantage of this, considering that the Android Market isn't set up to take payments yet, as Google seems to have missed some of the finer points of free-market commerce.

Unfortunately, while Google asks a lot of hard programming questions to job candidates, they don't ask how the candidate would launch a consumer electronic device. It's pretty obvious that they just winged it and expected a single link from the google.com homepage to generate the kind of buzz that the iPhone got. With such a weak showing, it's no surprise that there's a general feeling of malaise among Android developers. This doesn't make a good case for potential iPhone refugees. Sure, they operate in the neighborhood run by gangsters, but as a result, the neighborhood is clean, generally safe, and has a lot of customers. Setting up shop in Google's part of town means that you're in the middle of a failed urban renewal. The retail space is nice, but the storefronts are empty, and the only customers are tourists who have outdated travel guides.

So what's a developer to do? Well, one option is suicide, but that may be a bit too extreme. The real problem is the asymmetrical gravity that developers have. More applications for Android doesn't mean more customers for Android, unfortunately. It's the other way around: The users hold all the cards. As long as the customers are lining up in front of the Apple store instead of the T-Mobile store, you pretty much have to bend over and take it.

For the time being, there probably isn't too much of a business risk in agreeing to Apple's terms. Despite the global recession, Apple is still pulling in plenty of scratch, and the evidence that Steve Jobs is alive is the strongest since the false announcement of his heart attack by the citizen-journalism brigade. Be that as it may, it's still possible for them to put the screws to developers. Earnings won't beat expectations forever.

A Bust-Out Is Like A License To Steal

The failing economy, however, may be the edge case that saves developers. Organized crime is one business that's recession-resistant. When things start to tank, gangsters rely more on gambling and prostitution than protection rackets. Shooting a broke guy in the knee is a net loss, because he's not going to come up with the money, and bullets are expensive nowadays. Software shops are cutting costs left and right (and by “costs,” I mean “employees”), so it's not in Apple's best interest to lean on them.

The next year is going to usher in the death of a lot of startups. While Apple's 30 per cent vig isn't likely to cause anyone to bite the dust directly, it's not going to help any profit margins. In the end, though, I suppose it's better to be laid to rest in public than unceremoniously in a hole in the desert. ®

source: theregister.co.uk

The iPhone quarter for Canada's telecom sector

Earnings season for Canada’s telecom players kicks off on Tuesday and much of the focus is on the impact of Apple Inc.’s iPhone.

Rogers Communications Inc., which released the iPhone 3G on July 11, is first to report third quarter results to the end of September. While the launch has caused some short-term pain, Rogers should reap the long-term benefits such as a three-year contract term, lower customer turnover and higher revenues, Desjardins Securities analyst Joseph MacKay said in a research note. For example, average revenue per user should climb to $100 a month compared with roughly $74 now.

He estimates Rogers sold a whopping 225,000 iPhones, 60% of which went to existing subscribers and 40% to new ones. Assuming a subsidy of $400 per phone, this should add $90-million to its costs this quarter, the analyst noted. This should impact EBITDA growth this quarter and next since iPhones should be popular Christmas gifts, Mr. MacKay added.

BCE Inc. reports on October 29 and the Desjardins analyst expects the entry of the iPhone held back additions – from 137,000 in the second quarter to 85,000 in the third.

Telus Corp., which reports on November 7, should see an 8% dip in net wireless additions to 125,000 compared to the same period a year ago as a result of the iPhone. Mr. MacKay also expects its annual dividend increase to rise 20% to $2.16 per share.

Source: nationalpost.com

iPhone blog - Don’t go battery-mad

Relax and recharge your (iPhone) batteries

27th October 2008 – The new iPow External Battery Case has just been launched in the UK to protect your iPhone and fight the frustration of limited battery power. The leather flip case protects your device whilst the integrated battery doubles the power capacity. With twice the amount of talk, usage and standby time you can avoid the annoyance of losing power at the most inconvenient moment. The case also incorporates mini stereo speakers so you can enjoy your music with friends whilst on the move.

The iPhone is designed for surfing the net and for multimedia and Bluetooth use. Unfortunately these are all power-hungry things which can eat into battery time. iPhone batteries are not easy or economical to replace. Other power solutions have come and gone but the iPow External Battery Case is the first neat and integrated solution.

The iPow External Battery Case is compatible with the original Apple iPhone. The integrated lithium ion battery can be simultaneously recharged with the phone. The standard iPhone battery currently allows up to 8 hours talk time, 7 hours of video playback, 6 hours of web access or 24 hours listening time. The iPow can double these. Charging the iPhone’s integrated battery less frequently can also extend its overall life.

The case fits snugly to the iPhone with a smart camera hole and magnetic flip catch. The case weighs just 98g so it is both light and convenient. The case is hard-backed to protect your device and the leather front gives a sleek finish. The integrated mini-speakers offer double the sound output from your iPhone without the hassle of wire-connected speaker accessories.

The iPow External battery case is a reliable and economically efficient way to enhance the battery capacity of your iPhone.

The iPow is priced at £49.99 and is available from selected high streets stores and www.twistedcarbon.com. Visitors to the Stuff Live & What Hi-Fi show (31st October – 2nd November 2008, Excel, London) will be able to see the iPow on the RXS stand (number 466). Look out for the next generation iPow which will be compatible with the iPhone3G and selected iPods – coming soon!

*Ends*

LBS Accessories and Twisted Carbon are registered trademarks of LBS Accessories Limited.

Google Earth for iPhone released; Street View coming in firmware 2.2

One of the big questions from many iPhone users and developers on the run-up to the T-Mobile G1 was whether, now that Google had their own mobile platform in the shape of Android, would they be quite so keen to code neat apps for other devices.  A case in point was Google Maps Street View, which on the G1 is a compass-driven masterpiece but has been notably absent from Apple’s cellphone.  Now iPhoneYap is reporting that Street View functionality, together with mass transit directions, is present in version 2.2 beta 2 of the iPhone firmware, as yet unreleased.  It comes as Google themselves announce a Google Earth app for the iPhone.

iphone_google_maps_22_beta_1

Google Earth for iPhone demo video after the cut

Version 2.2 of the iPhone firmware also includes support for line-in audio from accessories, opening up the possibility of voice and music recording apps.  Beta 2 of the software was seeded to iPhone developers on Friday.  More screenshots here.

Google Earth, meanwhile, supports tilting the iPhone to adjust the angle of view (looking up to see the mountain ranges, for instance), browsing of geo-located photos and Wikipedia entries, Google Local Search for businesses and other locations, and the usual “flying” around the globe.  More details here; it’s available for free download from the iPhone’s Apple AppStore.

Source:slashgear.com

Sunday, October 26, 2008

The iPhone Tech Talk Forum

Last wednesday, I took a day off work to attend the iPhone Tech Talk in Paris. Apple had reserved a couple auditoriums at Université Paris 5 (école de médicine), kind of a weird place for a tech event to happen. Nonetheless, the event was pretty interesting (I unfortunately cannot talk about what happened there, because it is under a NDA). Although, I can say that almost all information giving can be obtained by signing up for free access to the iPhone SDK (then you need a 99$/year subscription if you actually want to submit to the app store).

Now that the iPhone SDK NDA is lifted, I can talk freely about my experience using the tools provided by Apple in building GoVelib. As of today, GoVelib was downloaded by over 35000 people in the 65 countries where there is an Apple iTunes store. Of course, the majority of the people who downloaded it are from France. I think that I will open source the code on Google Code pretty soon. There are still tons of things I need to improve in this app, but it’s pretty usable for something I wrote in a few days. I received dozens of e-mails suggesting improvements and thanking me for the app. Open sourcing it will simplify contributions and improvements.

The most painful thing about the current iPhone SDK (I’m talking about version 2.1 here), is that Apple does not provide an official framework for mapping. Developers submitting to the the app store cannot rely on the UI components that are used in the official “Maps” app. On the one hand, Apple is strongly encouraging developers to build there app using the standard components they provided and base their UI designs on patterns seen in the Apple-provided apps (iPod, Stocks, Address Book etc…), but they are seriously affecting the overall quality of map-based apps by not providing a clean, fast, simple API for mapping. Most developers had to reinvent the wheel by implementing their own mapping component. For instance, GoVelib uses a Google Code project that basically uses a UIWebKit (a web browser component) to call the Javascript Google Maps API, this is a pretty lousy, slow and inefficient way of showing a map…. but the GMaps license prevents people from calling the map tiles directly. Another project came out recently, this one actually tries to create a full blown Cocoa-based map component by using royalty free base maps (the old MS Virtual Earth tiles or OpenStreetMap). These basemaps look pretty crappy when compared to GMaps, but at least they’re free.

The most exciting thing that Apple did recently is definitely the opening of an official, Apple-sanctioned, developers forum. I hope that developers who feel the same way I do about maps will let Apple know about it. 

Source: edito.qc.ca

iPhone 2.2 software to add walking/transit directions

Apple is testing new iPhone software features that bring Street Views, public transit options, and location sharing features, according to a new report on a beta version of the software. According to iPhoneYap, a site dedicated to the iPhone, a beta of the next iPhone Software was released to developers on Friday. Screenshots of the release, version 2.2 beta 2, show that the Maps application now offers an additional feature: public transit directions. According to the screenshots and report, users can choose from one of three icons while in directions mode: car, public transit, and walking (from right to left) -- all of which are centered at the top of screen.

The transit icon offers users a choice of transit options, including subways, buses, or both. Users also have options to choose the departure time and a custom schedule from a list of the related departure and arrival times (as well as total travel time for each option).

Read more: macnn.com

Android and iPhone users have similar taste in apps

Apple iPhone users are slightly more into gaming, but users of both Android and iPhone phones like to play games, shop, and find out about music and the weather, according to an analysis of application downloads issued this week.

At least nine Android apps are already faring very well with consumers, even though Android Market only offers 10 percent as many software applications as Apple's App Store did on its own launch this summer, a new study indicates.


More specifically, nine Android applications made it into the 10,000 to 50,000 downloads territory within the first 24 hours of Google's Android Market, according to analysts at Medialets late this week, in a report analyzing downloads on both smartphone platforms.

Completely direct "Apples to Android" comparisons aren't really possible, the researchers suggested, in that Apple stopped publishing download data 15 hours after opening its App Store.

During those 15 hours, though, "only two [App Store] apps broke the 10,000 mark." A program known as Remote, the early App Store leader, got 16,000 downloads. AOL's AIM instant messaging software landed in second place on the App Store.

Meanwhile, of the nine Android apps surpassing the 10,000 download barrier, only three -- Pac-Man by Namco, Brain Genius Deluxe, and Bonsai Blast -- were games.

"ShopSavvy is at the top of the list factoring in ratings and number of reviews, followed by The Weather Channel, and Shazam, an app that helps people identify a song they are listening to," according to the report.

Produced by a company called "Big in Japan," ShopSavvy is designed to work with Google's search functionality to read bar codes on products such as boxes of software, and then conduct price comparisons among online sites and brick-and-mortar retail stores.

As previously reported in BetaNews, ShopSavvy provides street locations, in addition to pinpointing the stores on Google Maps.

In an interview with BetaNews conducted in September at the New York press launch for T-Mobile's G1 phone, Alexander Muse, the company's "Social Ninja," said the developers of ShopSavvy got drawn to the Android platform by the "flexibility" of the focal point on the G1's 3 megapixel camera.

Rounding out Android's top nine early downloads were T-Mobile Hotspot Connect, WikiMobile Encyclopedia, and MySpace Mobile, according to Medialets.

The firm also noted, "24 hours into the [Android Market] launch, it appears that either Android users are generally interested in the same types of application functionality as iPhone users, or possibly, that Android developers are generally interested in creating the same types of apps as iPhone developers."

However, in terms of percentages of overall early downloads, games seem to have garnered somewhat more interest among App Store users (about 27%) than among Android software downloaders (around 24%).

Downloads of multimedia, travel, toys, entertainment, finance, and reference software were also a bit more popular from the App Store. Android users, on the other hand, gave slightly more downloads to lifestyle, productivity, news and weather, and social networking apps.

Android Market is still in beta, with downloads of all available apps still being offered free of charge to users of the G1, the only Android-based phone to be announced or released thus far.

source: betanews.com

The iPhone for me as gift.

IMG_1968

I’ve had it for a few months now, yes I was one of those sad people queuing outside the O2 store during the first month they came out.

This little gadget has seriously changed the way I work these days, here’s why:

- It syncs with my calendar at the office
- It syncs with with my work e-mail in real-time via the exchange
- The internet is fast enough for me to read my RSS feeds on it each morning en route to the office
- I have a better back because I do not need to a lug a laptop with me everywhere I go mon-fri

I haven’t massively got into all the fun applications just yet, however, here’s my run down of the ones that I’ve found the most useful:

Shozu - lets you upload pics from your iPhone to Flickr
Evernote - my “cloud” notepad of choice
Facebook for iPhone, need I explain any further
Twittereffic - All things twitter
Wordpress - Blogging on the fly
Google.co.uk/reader/i - access to my feeds
Light Saber - Yes a Light Saber on your iPhone (hours of fun)

Another app I also recommend is EventSync for the Mac, not an iPhone App as such but it lets you sync all Facebook events to iCal and iTunes does the rest by syncing everything to your handset. I’ve given up on the Upcoming + Facebook app working, it just keeps dying and not syncing both ways.

My criticisms? bad battery life, I’ve had to drop the screen brightness right down to make the battery last a full busy day. Also the camera could be better, they could have quite easily incorporated an LED flash like they did on the Sony K750 a few years ago.

Rant and praise over, hope you guys find the tips useful.